Multimedia – Concept, resources and advances

We explain what multimedia is and what resources it uses. Also, the advancement of multimedia data.

The different devices that allow communicating a multimedia presentation.

What is Multimedia?

The term multimedia comes from the English word and refers to all kinds of device that provides information by using several media at the same time. In this way, a multimedia presentation can be in the form of photographs, videos, audios or texts.

This term is completely related to the different devices that allow communicating a multimedia presentation through physical and digital resources that said artifacts possess.

A multimedia presentation can be used for different benefits, such as learning. A video can simulate a face-to-face communication, where the video takes the role of transmitter or interlocutor. Here the relationship between the audio of the video and its own animations simulate a conversation.

Multimedia resources

An example of broadcasting multimedia data is a distance online course.

Internet is a tool that is related to the generation of multimedia data. It is so several of these data are hosted on the network so they can be viewed online or downloaded for storage. A multimedia broadcast can also be recorded or transmitted live thanks to the Internet.

A clear example of broadcasting multimedia data is an online distance learning course for learning a language. Although it can be recorded or transmitted live through Internet access, the student makes use of the information thanks to the outgoing audio, the video animations, the visualized texts, and so on.

Regarding the web page content, currently most of them include multimedia data in their portals and sections. The most used are embedded links from YouTube, animations in HTML 5 or Flash. At the same time, music and background melodies can be included, and the display of different texts.

The advancement of multimedia data

The birth and evolution of multimedia data has meant a great advance for computing as far as users are concerned. Yes OK the emergence of video games in the mid-90s he sensed the evolution to something much more surprising, the right technology was not yet found to exploit all the functionalities that multimedia information could offer.

The computers of that time had only very simple programs and an enormous degree of complexity for their development. The advancement of computers was gaining ground considerably and the manufacture of new components was the key to a rapid evolution. This allowed access to new functionalities never seen before and the contents began to be more and more abundant and varied.

The design and development of software was decreasing in complexity, so many companies were encouraged to create their own programs. The emergence of the Internet further enhanced the diversity of multimedia data.

At its peak, multimedia was a feature for which many companies competed with each other. While this seems to have been a plus for evolution, it is totally the opposite. The desperation to create innovative programs that combined text, audio and animation only delivered results with a lack of development and little use in particular.

Once the sector dedicated to multimedia stabilized, the experience gained from the beginning and the responses that users gave to the media, it was totally beneficial for all devices and information that are directly related to multimedia.